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What was most exciting about using the world of Dungeon of the Endless as a narrative backdrop for this new game? And, on the other side, did y'all face any unexpected narrative challenges with this game already tied to the world of something else?
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#Endless dungeon gameplay Pc#
We kept that in mind and thought why not try multiplayer with dual-stick direct control? And Endless Dungeon was born, the first title in Amplitude's history to aim for a simultaneous launch on PC and consoles! Also, one of the things fans kept talking to us about at community events was the incredible blast they were having with multiplayer. Its unique identity and tone were defining elements that were loved and that we made sure went into Endless Dungeon. What lessons did you learn from that game that you're implementing into this new project?ĭungeon of the Endless was the crazy child of the Endless Universe, a unique blend of genres and a quite crazy project that turned out amazing in terms of player reception. This isn't an entirely new genre for y'all, having made Dungeon of the Endless prior to this. Playing in a three-person party where everyone controls one character is a far more approachable experience, where everyone is working in tandem to overcome Endless Dungeon's challenge.įollowing my time with the game, I emailed Amplitude Studios creative director Jean-Maxime Moris to ask some follow-up questions. Though an AI does take control of whichever two squadmates you aren't controlling, it's really only smart enough to perform the most basic of tasks, like following you and defending a spot. It's a difficult proposition when playing Endless Dungeon solo-which saw me frantically swapping between characters as the odds tipped ever more in my foes' favor. Enemies come at you with a hungry frenzy, desperately gnawing at you or any defenses you build in order to get to the crystal you're protecting. If your crystal is broken (or the party is wiped), you're sent back to the hub where the characters meet to converse and talk about what's happening. Regardless of who you play, your goal is the same: Protect the squad's crystal. Bunker feels far better as she can tank hits and block off chokepoints while on the move. Those mines were also useful for crowd control but every character can create stationary turrets to help shore up defenses, so Blaze felt a little useless at times. The sharpshooter can dish out a lot of damage to a single target from a distance and create explosive traps. I didn't enjoy playing as Blaze all that much and didn't see much use for him when he was in the squad. The minigun-toting Zed also proved valuable, shredding threw whole crowds of enemies with storms of bullets and musical area-of-effect explosions. Bunker isn't actually trying to escape the station-her partner/mentor has disappeared so she's trying to delve deeper into the station in order to find clues that could lead to what happened to him.īunker feels like a necessary choice for missions, where crowd control is the name of the game. Of the three characters, I also like her storyline the most. I hate to stan anything to do with the police, but Bunker was my favorite, filling the tank role on the team with her massive shield. I got to play through the tutorial and first district of Endless Dungeon during a preview, using a squad composed of metal music-loving Zed, autonomous police bot Bunker, and cowboy sharpshooter Blaze. Now Playing: Endless Dungeon - Exclusive Developer Walkthrough By clicking 'enter', you agree to GameSpot's
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